[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://cvdq1tkm1dmdh"]

[ext_resource type="Shader" path="res://Shaders/water.gdshader" id="1_o04w0"]

[resource]
shader = ExtResource("1_o04w0")
shader_parameter/wave_count = 100.0
shader_parameter/speed = 2.0
shader_parameter/height = 0.001
