[docks]

dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_floating={}
dock_bottom=[]
dock_closed=[]
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=512
dock_hsplit_3=-405
dock_hsplit_4=0
dock_filesystem_h_split_offset=360
dock_filesystem_v_split_offset=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://UPLOAD/Logo_Bubble.png")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://UPLOAD/")
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"

[EditorNode]

open_scenes=PackedStringArray("res://Scenes/Main.tscn", "res://Scenes/player.tscn", "res://Scenes/obstacle.tscn", "res://Scenes/soap.tscn", "res://Scenes/zone.tscn")
current_scene="res://Scenes/Main.tscn"
center_split_offset=-521
selected_default_debugger_tab_idx=0
selected_main_editor_idx=0
selected_bottom_panel_item=0

[ScriptEditor]

open_scripts=["res://Scripts/game_manager.gd", "res://Scripts/generate_circle_polygon_2d.gd", "res://Scripts/Polygon2DCollider.gd", "res://Scripts/scale_zones.gd", "res://Scripts/soap.gd", "res://Scripts/static_body_2d_collisionshapesync.gd"]
selected_script="res://Scripts/game_manager.gd"
open_help=[]
script_split_offset=105
list_split_offset=0
zoom_factor=1.07143

[ShaderEditor]

open_shaders=["res://Shaders/water.gdshader", "res://Shaders/toonwater.gdshader"]
split_offset=0
selected_shader="res://Shaders/toonwater.gdshader"
text_shader_zoom_factor=1.0

[Orchestrator]

open_files=PackedStringArray("res://Orchestrator/player.torch")
file_list_visibility=true
file_list_width=0
component_panel_visibility=true
component_panel_width=0
open_files_selected="res://Orchestrator/player.torch"

[editor_log]

log_filter_0=true
log_filter_2=true
log_filter_1=true
log_filter_3=true
log_filter_4=true
collapse=false
show_search=true
